Brawl - Donkey Kong - Action - 0x115 SpecialLw
Entry Script
- ChangeSubactionRestartFrame(SpecialLwStart)
- SetAirGround(6)
- CreateInterrupt { interrupt_id: None, action: 0x131, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
Exit Script